I'm currently a fourth-year Game Design and Development undergraduate at Rochester Institute of Technology (RIT). Growing up, I was deeply fascinated by video games and how they were anything short of magic. Naturally, I was drawn towards game development at a young age and tested the waters of game creation for myself. I instantly fell in love with the art and I've never looked back.
I'm interested in all aspects of game production from design to programming. I find myself incredibly passionate about and find fulfillment in the comprehensive process of designing, developing, and shipping a title.
I'm well versed in a variety of engines, languages, and tools that you can reference on my Skills page or resume. I have a great appreciation for collaboration, as I value building relationships and creating high-quality work with others. Over the years, I’ve successfully completed numerous team-based and solo projects, both academically and non-academically.
In addition to my love of game design and software development, I'm a total Avatar: The Last Airbender and Star Wars nerd, and I love cooking and fitness!
While my drive for creating games is fueled by creativity, solving technical challenges, and authoring thorough designs, I also deeply value the potential games have to impact players and unite our world.
I'm a believer that video games and software offer a unique opportunity to inspire and bring others together, allowing developers to make meaningful contributions to the world. I believe in the power of using our creations for good, and this is one of the many reasons I’ve chosen this path. As I continue to hone my skills and create new games, I keep this mission in mind, alongside my passion for crafting immersive, fun, and technically sound experiences.
Technical Game Designer Intern
Worked directly on an unannounced AAA (Triple-A) game, navigating bi-weekly sprints.
Created a variety of dynamic content in Unreal Engine 5 using Blueprints.
Authored and iterated design documents proposed to the team.
Collaborated cross-functionally with Design, Engineering, and Art teams.
Accelerator Intern
Presented strategic platform recommendations directly to CEO David Baszucki.
Led an 8-person cross-functional team through a comprehensive game development cycle, overseeing technical design and task delegation.
Collaborated with Roblox's in-house Design team to make project iterations.
Bachelor of Science, Game Design and Development
Minor, Advertising and Public Relations