A primarily solo project I developed and launched on Roblox, achieving ~2,000 CCU around its release. This game sees players build up a whacky bathroom business inside a club, with a focus on providing players a lot of satisfying gameplay feedback.
Notable Statistics
~2 thousand concurrent users during release
3.5 million plays
17.3 thousand favorites
4.6 thousand positive reviews
Expanded audience to 54 countries through LiveOps
Contributions
From conception to publishing the final product, I designed the gameplay, programmed the systems with Roblox's Luau, assembled a QA team for testing and iteration, and outsourced 3D assets for level design and game art for marketing efforts.
A collaborative project I developed and launched on Roblox, which achieved ~3,000 CCU. This game has players progress through a variety of snacks which cause them to grow greatly in size. They can upgrade their stats, battle other players, and unlock different areas to explore.
Notable Statistics
~3 thousand concurrent users during release
2.7 million plays
22.9 thousand favorites
4.2 thousand positive reviews
Contributions
For this project, I founded Emerald Entertainment and assembled a small team. I oversaw its production under this studio, where I performed task delegation, and authored designs. I also aided with Luau programming and performed LiveOps after the game's initial release, ensuring ongoing development and player engagement.
I worked as a Technical Game Designer intern directly on an unannounced AAA title using Unreal Engine 5 at Magic Soup Games. During my time with the team, I authored and iterated on thoughtful design documents, prototyped content using Blueprint Visual Scripting, and collaborated cross-functionally with the Design, Engineering, and Art teams.
I worked as an Accelerator intern at Roblox where I spearheaded a comprehensive game development cycle. Handling technical design and general project management, I led our team which grew to 8 people throughout production. In addition, we collaborated closely with Roblox's in-house Design team to make project iterations.
An interactive loading screen that tracks the player's cursor or mobile device interactions. Fully multiplayer-compatible, it integrates seamlessly with an in-map landmark, keeping players hidden until loading is complete. Engaging audio cues and satisfying visual effects maintain attention and build suspense as players load into the game.
An early preview of a wand combat system I’ve been developing. It includes 8-directional smooth dodging, damage indicators, a combat camera, spell shouting, spell learning mechanics, and modular spell casting, enabling the system to be easy to build upon.
Assembled into a compelling trailer, this collection of gameplay clips showcases key features from my independent project, Obby Legends. It includes a simple and intuitive checkpoint system, additional movement mechanics to enhance traversal, satisfying visual effects, and carefully crafted level design.
A brief showcase of Club Bathroom Tycoon. I focused on providing a lot of visual feedback, being that satisfying feedback is a core part of my approach to game design. This includes a responsive building system, currency mechanics leveraging smooth UI effects, muffled club music behind walls for immersion, and leveraging Roblox's particle system as an audio visualizer synchronized with the music. These, along with various other visual enhancements, contributed to an engaging player experience.
A showcase of one of my collaborative projects, Snack Simulator. This game features stat tracking, training mechanics, and a player growth and currency system. It also includes fully animated UI, unlockable worlds, a combat system relative to player size, and a range of engaging effects and feedback, all designed to create an immersive and rewarding player experience.
An efficient and responsive loading screen for Kingdom Khaos I created during my Accelerator internship with Roblox. Seamlessly integrating audio and visual feedback to enhance the user experience, players can click or tap on the screen to interact with the game's logo as they load in.
In Monster Race, a collaborative project, we integrated a living environment powered by open-source frameworks that simulate swaying foliage and wind lines. It also includes a comprehensive day and night cycle, an advanced racing and queueing system, a pet follower mechanic, a versatile camera system, and an array of atmospheric visuals. Together, these elements create a cohesive and immersive player experience.