I approach game design with a deep understanding of Roblox and similar interactive platforms. I strive for innovation while striking a balance of familiarity in my designs to create experiences that resonate with players. By drawing inspiration from successful titles and using a custom design document template I've created, I ensure consistency and structure throughout development. My process emphasizes blending creativity with the unique identity of each project's platform to deliver exceptional player experiences.
As a lifelong learner, I stay updated on industry best practices by engaging in developer communities like the Roblox DevForum, where I’ve earned the rank of Regular after years of direct participation. I actively pursue new certifications and training through platforms like LinkedIn Learning, continuously expanding my design knowledge and leveraging a variety of games, films, books, and other media to fuel my creative process.
C++
C#
Lua / Luau
JavaScript
Python
With extensive programming experience, I’m proficient in languages such as C++, C#, Lua / Luau, JavaScript, and Python. I’m skilled in Object-Oriented and Component-Based Programming and am always striving for continuous growth. I take pride in building robust, technically sound systems and turning designs into reality through clean, efficient code. I regularly pursue opportunities to enhance my engineering skills, using GitHub for version control and applying Kanban principles to maintain an organized, efficient workflow.
Unreal Engine
Unity
Roblox Studio
MonoGame
I develop using Roblox Studio, Unreal Engine, Unity, and have experience with MonoGame. My competence across these engines enables me to bring designs to life through a strong understanding of their tools and workflows. My hands-on experience with Roblox Studio and Unreal Engine, gained from industry work and personal projects, has made me adept at using them effectively to create immersive, high-quality games.
With each engine, I’m able to quickly adapt to its unique development pipeline, ensuring a smooth and efficient workflow. Whether it's working with Unreal Engine’s Blueprint system, Unity’s C# scripting, or Roblox Studio’s Luau-based environments, I am fully capable of turning ideas into polished, playable experiences. This versatility allows me to approach game development with flexibility, ensuring that the right tools are used to achieve the best results for any project.